Multiple boss monsters tend to spawn and distract players as the smaller soldiers lay waste to you and your comrades on a restricted battlefield that always seems subject to the tides. Ranging in size and power from the diminutive Chum and Smallfry to the massive, mighty Boss Salmonids, the enemies offer a lot in the way of variety and very little margin for error. In theory, though, it’s a veritable gauntlet of punishment. In theory, it pits a four-player squad against wave after wave of Salmonids, a new gruesome group of antagonists from the briny (and clearly polluted) deep. Then there’s the much talked-about Salmon Run, a horde mode to end all horde modes that succeeds mostly in proving to fans of more traditional shooters that Splatoon can be just as hardcore as the next title. Ranked play, for example, is now split into discrete subsets, with your graded play in Splat Zones, Tower Control, and Rainmaker modes now ranked individually instead of as a single lettered aggregate. The biggest additions to the world of Splatoon 2 are its new-or should I say more clearly defined-modes. New weapons like the Splat Dualies add a new dimension to ink-based combat. Sure, we’ve already seen stellar releases from both The Legend of Zelda and Fire Emblem, and we still have a solid five months ahead of us, but Splatoon 2 has, in just a few shorts weeks, made me fall in love with the property all over again. Splatoon 2 is my game of the year for 2017. Sure, it’ll never be as big as a Mario or a Zelda or even a Smash Bros., but it knows what it is and I simply adore it. It’s been that way since, well, before there even was an Overwatch, but you get my meaning.Īlong with franchises like Animal Crossing and Fire Emblem, this noble squid-based shooter remains my perennial favorite Nintendo first-party second banana. Let me get this out of the way early on: Splatoon is my Overwatch.
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